Story
The story is one graph of chapters with one current chapter, moved on by transitions you condition and rank. Endings can be victories, defeats or neutral; a story can be a tragedy that ends without a win, or a sandbox that never ends.
- Quest windows that set which chapters offer a quest, and whether one still open when its window closes is kept or fails
- Epilogues that change with what the player did
- A win that ends the game, or rolls the credits and lets play go on
- New Game Plus, with what a second run keeps, such as levels, gear or the endings seen
- A story preview that puts the story in a chapter, steps a transition and shows which quests open and which fail
Chapter
Grandmother's House
Transitions
- Saved by the Huntsman
TOLDWOLF == 1 && HUNTSMANHEARD == 1- Eaten by the Wolf
TOLDWOLF == 1 && HUNTSMANHEARD == 0- Tea with Grandmother
TOLDWOLF == 0
Ending chapters
- Saved by the Huntsman
- Terminal, Ending: Victory
- Eaten by the Wolf
- Terminal, Ending: Defeat
- Tea with Grandmother
- Terminal, Ending: Victory
TOLDWOLF, whether Red Riding Hood told the wolf where Grandmother lives, and HUNTSMANHEARD, whether the huntsman heard the screams. Exactly one condition holds, so exactly one ending plays.